The door that blew the ink budget

Make sure you always do your research, and make sure you always have enough fresh ink cartridges ready.

The dooe that blew the ink budget
gr.jakko

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Paper and pencil hero

Every town needs a hero, and every hero needs a concept sketch first.

Hero sketch

gr.jakko

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Almost done chilling out

Today I walked around the Iron Man (a local man-made lake), the weather was nice and crisp. I was glad I wore my woolly hat and gloves though, zero degrees centigrade and the strong winds can raise the discomfort level rather quickly.

The Iron Man

Usually I don’t like winter, but on days like this.

I’m enjoying the last moments of peace. Tomorrow I have to catch the Daily Grind Express again.

gr.jakko

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Merry Christmas

Every developer needs to chill at least once a year.

Christmas decorations

gr.jakko

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Behind the scene

This is where the title screen shows its true nature: the develop environment. Overkill to construct a 2d game in 3d? Probably… but 3d movements and effects can add so much more.

Develop environment

gr.jakko

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Gotta use you fingers

When testing on the iPhone you lack the convenience of a regular keyboard for your cheat and hot keys. So I’ve added the following cunning ultra cheat code: four fingers to the screen and -hey presto- a debug interface.

Four finger debug access

gr.jakko

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Not one, not two, but THREE… it almost feels like Christmas

My oh my, has it been almost three months of radio silence already? Time for three quick updates I think, one for each month of silence. And, even better, two of them are EXCLUSIVES. It does feel like Christmas doesn’t it?

First one
Yes, I’m still here, working hard to get things done. Still loving it, thank you very much.

Second one *EXCLUSIVE*
The last months I have worked on the first PebbleBug Studios game, an amazing game for the iPhone with an amazing working title: Pocket Town Hero.

It’s still a couple of months from release, a couple of months filled with long working hours for me, and a couple of months filled with tantalizing anticipation for you.

And Third *EXCLUSIVE*
To keep you (and myself) entertained during that period let me introduce you to a new and exclusive feature you can only get here: the Daily-ish Picture Dump or DiPD for short. A somewhat daily update of the game and its development through the use of carefully selected images.

So, without further ado, here it is, the first DiPD of the -under construction- title screen, fresh from the iPhone.

Pocket Town Hero title screen

Get it while the pixels are still hot.

More tomorrow…

gr.jakko

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A bit of color

I just added a bit of color to the site, you know, to cheer it up a bit. In the coming weeks there will be more changes, besides games I’ve got a couple of side projects going on and at least one of them is bound to end up on the website.

But what about games? I’m currently working on the concepts and at some point in the near future I will pick one and production will start.

gr.jakko

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Progress is good

And suddenly there was a bit of color and uniformity to the site. No content yet, but that will come at some point. Right now I’m happy with a little step like this. It might seem small from the outside, but the changes mean the software to manage the site was bought (and understood a bit) and the first structure was laid out.

Now onto the next task.

gr.jakko

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First day at the job

Today – the 1st of September 2008 – is an exiting day. It’s not that the weather is particularly great or that my pants are more comfortable than usual. No, its the day PebbleBug Studios sees the day of light, the place where I will spend most of my waking hours.

Now let’s start building games!

But first, I need to procrastinate a tiny bit more…

gr.jakko

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